This piece originally appeared on the Learning Pool website. I wrote it when I worked there.
In my last blog I talked about using Waves to deliver your
learning in the perfect context. A key part of context is the learner’s
attitude. I recently used Waves to design a learning campaign about single-use
plastics and the learner’s attitude was a key consideration for me.
Tailoring content based on attitude
There’s no point sending everyone the same content about
reducing their single-use plastic waste.
Some people will already be on board with the message and
want to get straight onto the practical advice about reducing their waste.
Some will not know much about the subject and will need some
background information.
Others will be sceptical about the whole endeavour.
To tailor the content to these different attitudes, I
started the campaign with a questionnaire. The learner’s score in the
questionnaire indicates what their attitude is, so I then used the “condition”
item in Waves to send learners down different workflows depending on their
attitude. This means that sceptical learners start a workflow of content
addressing their scepticisms, uninformed learners get content to teach them
about single-use plastics and their impact. The learner’s attitude is addressed
instead of dismissed.
As well as making the learning more effective and engaging,
I think this approach is more respectful of the learner. It isn’t telling them
what attitude they should have, that they should automatically see the value in
the campaign from the start, it respects the fact that many people have
different opinions on this issue. Yes, the campaign does ultimately try and
change those outlooks, but that isn’t the starting point.
Empowering the learner
After each piece of content in the sceptical and uninformed
workflows, learners are asked what their current opinion is. Are they still
sceptical, do they need more information, or do they want to get on with the
task of reducing their waste? Learners are given control over what they see,
instead of being dictated to. Their choices are respected rather than
overlooked.
Time to practice and
change
Depending on the learner’s choices, the plastic campaign
could take them anywhere from 3-9 weeks. That sounds like an arduously long
process, but the content is all quite short and spaced out.
When was the last time you changed your mind? Perhaps you
had a political opinion that was challenged and you
were provided with evidence that supported an opposing point of view. You
probably mulled it over for a while and looked at some different sources and
then came to the conclusion that you’d changed your
mind. It’s very unlikely that you changed your mind straight away, because
that’s simply not how people behave. That’s why there’s a week between each
piece of content in the sceptical and uninformed workflows of the plastic
campaign. Learners are given the chance to percolate and maybe pursue their own
studies for a while before deciding what to do next, rather than being
bombarded with information.
Once learners are ready to make changes to their lifestyle,
Waves acts like a set of stabilisers - assisting learners until they’re ready
to ride on their own. Rather than telling learners how and why to change
their behaviour, it enables them to
change. At the start of each week, the learner sets a goal that they would like
to achieve. They’re encouraged to make this goal small, achievable, and
particular to their lifestyle. As the week goes on, Waves delivers
encouragement in the form of success stories, and gives the learner the
opportunity to revise their goal and reflect on how it went. The changes get
bigger as the campaign goes on, and by the end they will have achieved some
changes and will have the momentum, confidence and ability to continue changing
on their own.
None of these ideas are particularly new. Having a single
tool that’s simple to use but flexible enough to allow learning designers to
create highly bespoke long-term learning campaigns on the other hand, definitely is. We call it Waves.
Get in touch to see a demo
today.